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Dark Ages Vampire: House Rules

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25 Jan 2013 18:04 by Thomas Arnoldi #18113

Thomas Arnoldi created the topic: HOUSE RULES

Rules of Trading Goods

Alle udgifter er mod regent I nede stående regler.
Rules for City’s
1 Trading Good = 500 gold

Village 1-99 population: 1trading good
Town 100-999 population: 3 trading goods
City 1000-4999 population: 7 trading goods
Wealthy City 5000-9999 population: 12 trading goods
Major City +10000 population: 18 trading goods
Capital City +50000 population: 36 trading goods


Bonus factors
Hvis byen har en havn skal den ganges med en bestem factor. Det definers ud fra hvilken størrelse byen er. Om der er en lille eller stor havn.
Village, Town & City = en lille havn (+0,2)
Wealthy City & Major City = en stor havn (+0,5)
For hver seneshal dot man har, giver det 1 ekstra I trading goods til ens indkomst I byen. Hvis man er Prince eller vassal Prince


EKS.
Venice = Capital city, og har en stor havn
Derved skal trading goods på 36 stk ganges med 1,5 og giver et resultat der hedder 54 trading goods
Husk dog at ligge dine resource til de 36 før der ganges med de 1,5



Rules for Character’s
1 Trading Good = 500 gold


1 resouce = 1 trading good
2 resouce = 2 trading goods
OSV….

Titler, man får trading inkomst efter hvilken størrelse by man befinder sig i.
Village : 1 trading good
Town : 1 trading goods
City : 2 trading goods
Wealthy City : 3 trading goods
Major City : 5 trading goods
Capital City : 8 trading goods


EKS.
Mike
Har 4 I resource, har en title I en Capital city. Det giver ham 12 trading goods.



Rules for Buisness
1 Trading Good = 500 gold


Small Buisness : 2 trading goods
Medium Buisness : 6 trading goods
Large Buisness : 11 trading goods
Major Buisness : 17 trading goods

Dette er hvad en Buisness kan give, hvis alt køre 100%.

Kommende an på hvilken form for Buisness man har, kan man blive påvirket på forskellige måder.
Hvis man har en Buisness, som deles mellem flere fraktion vil det være en del af den normale indkomst når man får udbetalt, og den kan igen blive påvirket af hvilken form for Buisness man har.

Guide Lines på udgifter
Premium Assassins (5 Generation vampyr Kill) = 20 TG
Army (5000 mand, standard Kvalitet, 1 måned) = 15 TG
New Warship = 12 TG
New Handelsship = 8 TG
Garrison (500 mand, 1 måned) = 1 TG
Regular Assassins (Local Nobel Man kill) = 100 gold
Heavy Armour = 100 gold



Domain Points
500 population = 1 domain point
1000 population = 2 domain point
OSV….
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"NOLLE HAS BEEN HERE\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"
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23 Apr 2013 21:45 by Mike Breuning #19290

Mike Breuning replied the topic: HOUSE RULES

Disciplins:

Potence:
Sænker difficulty for at såre andre personer, med en per dot af potence. Ligeledes påvirkes feats of strength på samme måde.

Fortitude:
Difficulty for at såret personen, stiger med en per dot af fortitude.
Skade fra ild og sollys, kan også soakes med antal fortitude dots.

Celerity:
Antal dots ligges oveni initiativ. Multiple action penalties sænkes med antal dot.
Ovenforstående er skrevet uden brug af sarkasme

Ego sum rex Romanorum et super grammaticam
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